By GamGem ResearchLast updated 19 Oct 2026
Under Pressure (Hot Zone) — most-played brawlers
Under Pressure (Hot Zone): 1,972 trophy and Ranked battles were counted on this map, 0.00% of them were draws, the average game lasted 82.4 seconds, the cache saw it on 14 days since 18 May 2026. Checked 2026-10-19; picks are counted here, and this map's counted win rates are on the maps index.
In the game · wiki 2026-06-30 · checked 2026-10-19
Not counted in the Season 50 Ranked pool.
Tick501 decided gamesArtilleryMost playedWin rateon the maps index
This is the counted order, not a “best” claim: the map’s counted win rates, each with its games and Wilson margin, are on the maps index.
Queues are never mixed. The rows below show the counted games; this map’s counted win rates are on the maps index.
How these four numbers were counted
- Battles by queue:Recent battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 1,972 battles · Preview sample
- Ranked battles on this map:Ranked (solo) battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 0 battles · Preview sample
- Picks and decided games per brawler:GamGem calculation from BS_MATCH_MAPS + BS_MATCH_SHARE
- Most-faced opponent per pick:GamGem calculation from BS_MATCH_VS
Picks · Rotationtrophy and Ranked counted together
Window 2026-05-18–2026-10-16 · 10 weeks · 243 battles. This table shows the counted games; the map’s counted win rate is on the maps index, and share of picks and adjusted win rate are not counted here.
| Brawler | Battles | Win rate | Share of picks | Adjusted | Confidence | Class | Loadout | Why |
|---|---|---|---|---|---|---|---|---|
Tick | 501 | on the maps index | not counted here | not counted here | Artillery | No loadout evidence | ?Battles counted here: 501Window: the one chosen above · trophy and Ranked togetherClass: ArtilleryWin rate: on the maps indexShare of picks and adjusted win rate: not counted here |
- ArtilleryWin rate: on the maps indexShare of picks: not counted here
What enemies pick here · matchups
| Common pick | Battles here | Most-faced opponent | Met (all maps) | Win rate |
|---|---|---|---|---|
Tick | 501 | Edgar | 10,778 | on the maps index |
Emz | 317 | Edgar | 16,821 | on the maps index |
Edgar | 300 | Rico | 27,401 | on the maps index |
Bo | 289 | Edgar | 11,155 | on the maps index |
Jessie | 277 | Edgar | 7,960 | on the maps index |
- Stops the tankEdgar37,630 games vs TankWin rate: not counted per class
- Checks the diveRico57,346 games vs AssassinWin rate: not counted per class
- Answers the long laneColette18,017 games vs MarksmanWin rate: not counted per class
- Breaks the supportGriff22,271 games vs SupportWin rate: not counted per class
Lane assignments
Hold the zone on the clock, not the kill feed: stepping out of the circle is losing it.
- Left laneEmz — zone: deny the bush and the choke
- MidTick — siege: force them out of cover from behind
- Right laneEdgar — dive: wait for the cooldown, then take the back line
First 20 seconds plan
- 0–5sContest the nearest zone with two players.
- 5–10sThe third player covers the rotation between zones.
- 10–15sTrade zone control for a wipe only when the timer favours you.
- 15–20sReset on the zone, never on the respawn side.
Comeback: Group on one zone and hold it to the end: splitting two zones while behind loses both.
Editorial — our reading of the mode, not a measured figure.GamGem editorial — not measuredLast rotation vs now
- 307-06
- 107-13
- 1208-03
- 1908-10
- 1408-17
- 1408-24
- 1009-07
- 2509-21
- 1909-28
- 12610-05
Best counted trios
No three-brawler team cleared the 25-game floor on each side of this map yet. Build one from the most-played picks above in the draft tool.
GamGem calculation from BS_MATCH_COMPSShare card
GamGem · Under Pressure · Hot Zone · Ranked Window: Rotation (2026-05-18–2026-10-16) · 243 battles in 10 weeks Most played here: Tick 501 · Emz 317 · Edgar 300 Your trio: — · Enemy: — Draws 0.00% · average 82.4s Schematic is a GamGem drawing, not the in-game map.
Data checks
- Wiki says active, last change 2026-06-30.Sourced
- Not counted in the Season 50 Ranked pool.Not in pool
- Fingerprint above its floor: draw share and length are printed.Counted
- Win rate is printed on the maps index; share of picks and adjusted win rate are not counted on this sheet.Maps index
- Star-player share by class is not in the fixtures this page reads.Not counted
- The schematic is our drawing, not the in-game map; no tile counts exist.Editorial
Status words describe our check, not the game’s own state.
Map fingerprint
Star-player share by class is not counted on this page: the fixtures it reads carry no per-class star-player share.
Draft rehearsal
Tap brawlers for your trio (3) and the enemy (up to 3). Coverage uses counted matchups from all maps; no win rate is used.
You: —
Enemy: —
Pick your trio and the likely enemy: the check uses counted matchups from all maps.
Sources (13)
| What | Source | Date | How we count |
|---|---|---|---|
| Battles by queue | Recent battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 1,972 battles · Preview sample | 2026-10-19 | Collected 2026-10-19 |
| Ranked battles on this map | Ranked (solo) battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 0 battles · Preview sample | 2026-10-19 | Collected 2026-10-19 |
| Picks and decided games per brawler | GamGem calculation from BS_MATCH_MAPS + BS_MATCH_SHARE | — | Decided games summed per brawler over this map’s event ids, trophy and Ranked together; mirrors out. The side-balanced win rate for the map’s top three picks is printed on the maps index; a pick share is not computed here. |
| Most-faced opponent per pick | GamGem calculation from BS_MATCH_VS | — | The opposing brawler with the most decided games against it, all maps together; the row prints that game count, not a this-map win rate, because the counts are pooled across maps. |
| Counted trios | GamGem calculation from BS_MATCH_COMPS | — | Three-brawler teams with decided games on this map, most-counted first; the rows carry counts and composition, and no rate is computed from them. |
| Rotation history and weekly buckets | GamGem calculation from BS_MATCHX_ROTATION + BS_MATCHX_SAMPLE | — | First and last day the cache saw each event id, days seen, and battles per Monday-start week. |
| Ranked pool per season | GamGem calculation from BS_MATCHX_RANKED_POOL | — | Battles counted per Round season and event id; a row seen only in the season’s first six hours is marked as an edge. |
| Map fingerprint and twins | GamGem calculation from BS_MATCHX_MAP_SHAPE | — | Draw share and top-5 pick concentration since the 16 Sep 2026 patch; duration from the v2 duration field; twins = Jaccard of the top-10 picks in the same mode. |
| Brawlers that meet a class | GamGem calculation from BS_MATCHX_CLASS_VS + BS_WIKI_BRAWLERS | — | Each non-mirrored brawler counted against every opposing class; the wiki infobox supplies the class. |
| Ranked history printed on the wiki map page | Brawl Stars Wiki (Fandom) · Ranked seasons in the map History · retrieved 2026-10-17 · CC BY-SA 3.0 | 2026-10-17 | |
| Map facts | Brawl Stars Wiki (Fandom) · Map page · retrieved 2026-10-17 · CC BY-SA 3.0 | 2026-10-17 | |
| Mode name | Official Brawl Stars API · /v1/gamemodes · 2026-10-19 | 2026-10-19 | |
| Lanes, first 20 s, comeback | GamGem editorial — not measured | — | GamGem reading of the mode; it measures nothing and prints no number. |







