Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 19 Oct 2026

Attrition (Wipeout) — most-played brawlers

Attrition (Wipeout): 338 trophy and Ranked battles were counted on this map, 1.73% of them were draws, the average game lasted 106.7 seconds, the cache saw it on 14 days since 18 May 2026. Checked 2026-10-19; picks are counted here, and this map's counted win rates are on the maps index.

On this map2026-10-10 · Last day the counted cache saw this map in rotation.2026-04-22 · Wiki status: active on its last change.2026-09-16 · Counted window starts at the 16 Sep 2026 balance patch.
Wipeout · 1 brawlers counted

In the game · wiki 2026-04-22 · checked 2026-10-19

Not counted in the Season 50 Ranked pool.

spawns top and bottom · three lanes · objective centre
Our drawing of what Wipeout asks for — not the in-game map, and no tile counts.
Most played on this map

No brawler clears the counting floor yet.

This is the counted order, not a “best” claim: the map’s counted win rates, each with its games and Wilson margin, are on the maps index.

Window
Queue
Row order

Queues are never mixed. The rows below show the counted games; this map’s counted win rates are on the maps index.

About this dataWindow Rotation · 2026-05-18–2026-10-16Played in Wipeout · how the mode plays11 weeks · 207 battles · 0 ranked battles all-timeEvery week the cache saw this map since 18 May 2026 (M10 buckets).Ranked (solo) battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 197495 battles · Preview sampleCollected 2026-10-19 · checked 2026-10-19 · this sheet counts games, and the map’s counted win rates are on the maps index.
207Battles · Rotation
1.73%Draw share · since the 16 Sep patch
1Brawlers with a counted row
≥ 300Decided battles a map needs for a page
How these four numbers were counted
  • Battles by queue:Recent battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 338 battles · Preview sample
  • Ranked battles on this map:Ranked (solo) battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 0 battles · Preview sample
  • Picks and decided games per brawler:GamGem calculation from BS_MATCH_MAPS + BS_MATCH_SHARE
  • Most-faced opponent per pick:GamGem calculation from BS_MATCH_VS

Picks · Rotationtrophy and Ranked counted together

Window 2026-05-18–2026-10-16 · 11 weeks · 207 battles. This table shows the counted games; the map’s counted win rate is on the maps index, and share of picks and adjusted win rate are not counted here.

No brawler clears 500 counted games on this map yet.

Below the ranking floorPiper · 119 battlesUnder 500 counted games; not ranked here.

What enemies pick here · matchups

Common pickBattles hereMost-faced opponentMet (all maps)Win rate
PiperPiper119Brock34,447on the maps index
Class jobs · who meets the class most
  • Stops the tankPiper10,516 games vs TankWin rate: not counted per class
  • Checks the diveNot measuredno counted rowWin rate: not counted per class
  • Answers the long laneNot measuredno counted rowWin rate: not counted per class
  • Breaks the supportNot measuredno counted rowWin rate: not counted per class
Each row is one of this map’s most-played picks that has met that class the most on all maps counted; one brawler is named once. The row prints the decided games it was counted in, not a rate: these class-vs counts are pooled across every map, so they cannot be split into a single map’s win rate. The counted per-map rates, side-balanced with a Wilson margin, are on the maps index.
GamGem calculation from BS_MATCH_VSGamGem calculation from BS_MATCHX_CLASS_VS + BS_WIKI_BRAWLERS

Lane assignments

Play the objective first: the team that leaves its lane to chase a kill usually loses the zone it needed.

  • Left lanePiper — long lane: keep the sightline and poke
GamGem editorial — not measured

First 20 seconds plan

three lanesgroup before the objective
  1. 0–5sSplit to your lanes and scout before committing.
  2. 5–10sTake the middle ground the mode asks for.
  3. 10–15sConvert the first advantage into objective progress.
  4. 15–20sReset together; do not chase a retreating pick.

Comeback: Give up one lane, group on the objective and take the fight you can win — trickling back loses twice.

Editorial — our reading of the mode, not a measured figure.GamGem editorial — not measured

Last rotation vs now

Now: 2026-05-26 → 2026-10-10 · 207 battles · seen on 14 daysNo earlier appearance in the counted cache.
Battles per week · last 11 counted weeks
  • 105-25
  • 1507-13
  • 107-27
  • 108-03
  • 308-17
  • 408-24
  • 809-07
  • 109-14
  • 1309-21
  • 6009-28
  • 10010-05
Ranked pool seasonsNo Ranked-pool row was counted for this map.
GamGem calculation from BS_MATCHX_ROTATION + BS_MATCHX_SAMPLEGamGem calculation from BS_MATCHX_RANKED_POOL

Best counted trios

No three-brawler team cleared the 25-game floor on each side of this map yet. Build one from the most-played picks above in the draft tool.

GamGem calculation from BS_MATCH_COMPS

Share card

GamGem · Attrition · Wipeout · Ranked
Window: Rotation (2026-05-18–2026-10-16) · 207 battles in 11 weeks
Most played here: Piper 119
Your trio: — · Enemy: —
Draws 1.73% · average 106.7s
Schematic is a GamGem drawing, not the in-game map.

Data checks

  • Wiki says active, last change 2026-04-22.Sourced
  • Not counted in the Season 50 Ranked pool.Not in pool
  • Fingerprint above its floor: draw share and length are printed.Counted
  • Win rate is printed on the maps index; share of picks and adjusted win rate are not counted on this sheet.Maps index
  • Star-player share by class is not in the fixtures this page reads.Not counted
  • The schematic is our drawing, not the in-game map; no tile counts exist.Editorial

Status words describe our check, not the game’s own state.

Map fingerprint

Draw share1.73%
Top-5 pick share28.9%
Average length106.7s
173 team battles since 16 Sep 2026 · 3 draws · duration from 157 timed games.

Star-player share by class is not counted on this page: the fixtures it reads carry no per-class star-player share.

Maps in the same mode that play like itNo twin cleared the overlap threshold yet.
GamGem calculation from BS_MATCHX_MAP_SHAPE

Draft rehearsal

Tap brawlers for your trio (3) and the enemy (up to 3). Coverage uses counted matchups from all maps; no win rate is used.

You: —

Enemy: —

Pick your trio and the likely enemy: the check uses counted matchups from all maps.

First pickPiper · 119 gamesSecondNot countedLast pickNot counted
Sources (13)
WhatSourceDateHow we count
Battles by queueRecent battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 338 battles · Preview sample2026-10-19Collected 2026-10-19
Ranked battles on this mapRanked (solo) battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 0 battles · Preview sample2026-10-19Collected 2026-10-19
Picks and decided games per brawlerGamGem calculation from BS_MATCH_MAPS + BS_MATCH_SHARE—Decided games summed per brawler over this map’s event ids, trophy and Ranked together; mirrors out. The side-balanced win rate for the map’s top three picks is printed on the maps index; a pick share is not computed here.
Most-faced opponent per pickGamGem calculation from BS_MATCH_VS—The opposing brawler with the most decided games against it, all maps together; the row prints that game count, not a this-map win rate, because the counts are pooled across maps.
Counted triosGamGem calculation from BS_MATCH_COMPS—Three-brawler teams with decided games on this map, most-counted first; the rows carry counts and composition, and no rate is computed from them.
Rotation history and weekly bucketsGamGem calculation from BS_MATCHX_ROTATION + BS_MATCHX_SAMPLE—First and last day the cache saw each event id, days seen, and battles per Monday-start week.
Ranked pool per seasonGamGem calculation from BS_MATCHX_RANKED_POOL—Battles counted per Round season and event id; a row seen only in the season’s first six hours is marked as an edge.
Map fingerprint and twinsGamGem calculation from BS_MATCHX_MAP_SHAPE—Draw share and top-5 pick concentration since the 16 Sep 2026 patch; duration from the v2 duration field; twins = Jaccard of the top-10 picks in the same mode.
Brawlers that meet a classGamGem calculation from BS_MATCHX_CLASS_VS + BS_WIKI_BRAWLERS—Each non-mirrored brawler counted against every opposing class; the wiki infobox supplies the class.
Ranked history printed on the wiki map pageBrawl Stars Wiki (Fandom) · Ranked seasons in the map History · retrieved 2026-10-17 · CC BY-SA 3.02026-10-17
Map factsBrawl Stars Wiki (Fandom) · Map page · retrieved 2026-10-17 · CC BY-SA 3.02026-10-17
Mode nameOfficial Brawl Stars API · /v1/gamemodes · 2026-10-192026-10-19
Lanes, first 20 s, comebackGamGem editorial — not measured—GamGem reading of the mode; it measures nothing and prints no number.