By GamGem Research
eDPI Compare
Put two settings side by side on the one number that needs no constant: sensitivity times DPI.
Your inputs
Your result
1.5×
B moves this much per centimetre against A
- eDPI A
- 320
- eDPI B
- 480
- Difference
- 160
A mathematical match is not a feel match. Take the number into a custom game and shoot at a fixed distance before trusting it — that step is the one nobody can do for you.
How the eDPI compare works
eDPI is your in-game sensitivity multiplied by your mouse's DPI. Two players with the same eDPI turn the same distance for the same hand movement, whatever split of sensitivity and DPI each chose — which is why it is the number to compare.
Worked example. 0.4 at 800 DPI is 320 eDPI; 0.3 at 1,600 DPI is 480. The second setup turns 1.5× as far for the same movement.
What it does not do. Converting a sensitivity between two games, or into centimetres per full turn, needs each game's yaw constant. We hold none with a published source, so the tool compares eDPI and stops rather than print a number you would move your mouse by.
Assumptions
- eDPI is arithmetic, not a claimSensitivity × DPI. It compares two settings honestly and needs no number from the game.
- cm per 360° is missing on purposeThat needs the game’s yaw constant, and a cross-game conversion needs one per game. We hold neither with a source, so this tool does not print a figure it cannot stand behind.
Client-side arithmetic on published game rules. Nothing is sent anywhere, and no part of it reads your game.
