By GamGem Research
Damage Calculator
How many shots this weapon needs at this distance, through this armour, at this hit zone.
Your inputs
Your result
6
body shots at 15 m through a heavy shield
- Head
- 2 · 78 dmg
- Body
- 6 · 26 dmg
- Leg
- 7 · 22 dmg
Classic · Sidearm · free. Damage falls in published bands, so the answer changes at a band edge rather than smoothly.
How the damage calculator works
The calculator reads Riot's published damage for each range band and applies Riot's own armour rule: heavy shield absorbs 66% of each hit until it has absorbed 50 damage, light shield until 25. What reaches the 100 health is what counts, which is why armour costs a body shot rather than adding health.
Worked example. The Vandal hits for 40 to the body and 160 to the head at 0–50 m. Through heavy shield that is 4 body shots or 1 head shot.
One head shot through heavy shield at every range: Marshal, Guardian, Outlaw, Vandal, Warden and Operator.
Body shots through heavy shield, closest band: Classic 6 · Shorty 14 · Frenzy 6 · Ghost 5 · Bandit 4 · Sheriff 3 · Bucky 9 · Marshal 2 · Stinger 6 · Ares 5 · Spectre 6 · Judge 9 · Bulldog 5 · Guardian 3 · Outlaw 2 · Phantom 4 · Vandal 4 · Warden 3 · Odin 4 · Operator 1.
What it does not do. Recoil, spread and first-shot accuracy are not published by Riot, so the tool counts hits and never predicts whether they land.
Assumptions
- Damage comes from RiotEvery band is the weapon’s own published damage range — head, body and leg, per distance.
- Armour absorbs, it does not addA shield soaks 66% of each hit until its pool is spent — Light 25, Heavy 50. Treating it as extra health gives a Vandal three body shots through heavy armour; the game gives four.
Client-side arithmetic on published game rules. Nothing is sent anywhere, and no part of it reads your game.
