Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem Research

Damage Calculator

How many shots this weapon needs at this distance, through this armour, at this hit zone.

Your inputs

Your result

6

body shots at 15 m through a heavy shield

Head
2 · 78 dmg
Body
6 · 26 dmg
Leg
7 · 22 dmg

Classic · Sidearm · free. Damage falls in published bands, so the answer changes at a band edge rather than smoothly.

How the damage calculator works

The calculator reads Riot's published damage for each range band and applies Riot's own armour rule: heavy shield absorbs 66% of each hit until it has absorbed 50 damage, light shield until 25. What reaches the 100 health is what counts, which is why armour costs a body shot rather than adding health.

Worked example. The Vandal hits for 40 to the body and 160 to the head at 0–50 m. Through heavy shield that is 4 body shots or 1 head shot.

One head shot through heavy shield at every range: Marshal, Guardian, Outlaw, Vandal, Warden and Operator.

Body shots through heavy shield, closest band: Classic 6 · Shorty 14 · Frenzy 6 · Ghost 5 · Bandit 4 · Sheriff 3 · Bucky 9 · Marshal 2 · Stinger 6 · Ares 5 · Spectre 6 · Judge 9 · Bulldog 5 · Guardian 3 · Outlaw 2 · Phantom 4 · Vandal 4 · Warden 3 · Odin 4 · Operator 1.

What it does not do. Recoil, spread and first-shot accuracy are not published by Riot, so the tool counts hits and never predicts whether they land.

Assumptions

  • Damage comes from RiotEvery band is the weapon’s own published damage range — head, body and leg, per distance.
  • Armour absorbs, it does not addA shield soaks 66% of each hit until its pool is spent — Light 25, Heavy 50. Treating it as extra health gives a Vandal three body shots through heavy armour; the game gives four.

Client-side arithmetic on published game rules. Nothing is sent anywhere, and no part of it reads your game.