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By GamGem ResearchLast updated 31 Oct 2026

Act 6 · Patch 13.09

Corrode · A · Attack

Post-plant

StandA LinkLandsA Site

Both callouts are the map’s own. No throw instruction is published here· this one leans on a surface a patch can move — recheck it after one.

Who can fill it

23 agents on the roster carry an ability with this job — the ones written as fitting Corrode come first.

  • AstraQ · Nova Pulse · fits this map
  • BreachC · Aftershock · fits this map
  • BreachE · Fault Line · fits this map
  • BreachX · Rolling Thunder · fits this map
  1. 1 · PositionStand at A Link, on the side the site cannot see.
  2. 2 · TargetThe landing zone is A Site — the post-plant only works if it covers it.
  3. 3 · ReleaseACTIVATE a Star to detonate it, concussing all players hit.

How to run Corrode A · Post-plant

  1. Pick the agent: Astra (Nova Pulse), Breach (Aftershock), Breach (Fault Line) and Breach (Rolling Thunder) carry a damage ability, and the first of them is written for Corrode.
  2. Stand at A Link on Corrode A — Riot’s own callout for where it is thrown from.
  3. Send the damage onto A Site. It is two actions in sequence, so the order matters.
  4. Use it on the attack side to post-plant: Riot’s 13.08 note adjusted A’s plant zone to make post-plant play from A Link less effective, so a line from A Link is worth re-testing before it is trusted.
  5. Recheck it after every patch — it leans on a surface a map change can move.
Track what you have rehearsed

What Riot changed on these abilities

  • Astra · Q Nova Pulse

    • 11.08 Concuss duration decreased to 2.5s
    • 11.08 Concuss duration decreased from 3.5s → 2.5s
    • 11.08 Cooldown increased from 45s → 60s
    • 7.04 Startup time decreased from 1.25>>>1.0
    • 4.04 Cooldown Increased 25 >>> 45
    • 4.04 Nova Pulse no longer affects anyone fully underneath the Nova Pulse.
  • Breach · C Aftershock

    • 7.04 Ticks reduced from 3 to 2
    • 7.04 Damage increased from 60 per tick to 80
  • Breach · E Fault Line

    • 12.00 Width increased from 7.5m >>> 8m
    • 11.08 Concuss duration decreased to 2.5s
    • 11.08 Cooldown increased from 40s → 60s
    • 11.08 Initial windup decreased from 1.2s → 1.1s
    • 11.08 Concuss duration decreased from 3.5s → 2.5s
  • Breach · X Rolling Thunder

    • 11.08 Width decreased from 23m → 18m
    • 11.08 Concuss duration decreased from 6s → 4s
    • 11.08 Ult points decreased from 9 → 8
    • 7.04 Ultimate points increased 8>>>9
    • 5.12 Ultimate Points increased 7 >>> 8
  • Brimstone · Q Incendiary

    Riot's notes since 1.01 leave Incendiary unchanged.

What it buys

Riot’s 13.08 note adjusted A’s plant zone to make post-plant play from A Link less effective, so a line from A Link is worth re-testing before it is trusted.

Do not use it when If the plant lands where the old line no longer reaches, the damage is spent on nothing.

Recall test

Without looking: from A Link, where does this post-plant land?

Answer first, then reveal — recalling is the part that transfers to a round.

Also on Corrode

Same job elsewhere in the library

Other maps’ post-plant lineups

Other damage lineups

Quick answers about this lineup

What does the Corrode A post-plant lineup do?
Riot’s 13.08 note adjusted A’s plant zone to make post-plant play from A Link less effective, so a line from A Link is worth re-testing before it is trusted.
Which agents can throw the Corrode A post-plant lineup?
Astra, Breach, Breach, Breach, Brimstone and Brimstone have a damage ability; the ones written for Corrode come first.
When should I not use it?
If the plant lands where the old line no longer reaches, the damage is spent on nothing.
Where is it thrown from and where does it land?
From A Link onto A Site, both Riot’s own callouts on Corrode.
Is Corrode in the current map pool?
Yes — Corrode is in the Competitive pool at patch 13.09.
Will a patch break this lineup?
It might: it leans on a surface a map change can move, so recheck it after every patch.