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By GamGem ResearchLast updated 23 Sept 2026

Act 5 · Patch 13.06

Abyss · A · Attack

Block vision

StandA LobbyLandsA Main

Both callouts are the map’s own. No throw instruction is published here· this one leans on a surface a patch can move — recheck it after one.

Who can fill it

10 agents on the roster carry an ability with this job — the ones written as fitting Abyss come first.

  • HarborE · Cove · fits this map
  • JettC · Cloudburst · fits this map
  • NeonC · Fast Lane · fits this map
  • ViperQ · Poison Cloud · fits this map
  1. 1 · PositionStand at A Lobby, on the side the site cannot see.
  2. 2 · TargetThe landing zone is A Main — the block vision only works if it covers it.
  3. 3 · ReleaseEQUIP Cove. ACTIVATE to form a water Smoke in the select location. HOLD FIRE while targeting to move the marker further away and HOLD ALT FIRE to move it closer. RELOAD to toggle targeting view. REACTIVATE to Shield the water Smoke, blocking any bullets that hit it. The Shielded water Smoke can be destroyed.

What Riot changed on these abilities

  • Harbor · E Cove

    • 12.02 Cooldown decreased 40s >> 30s
    • 12.02 Smoke duration increased from 15s >>> 19.25s
    • 12.02 Health increased from 500 to 680
    • 12.02 Harbor now re-equips his gun faster after activating Cove
    • 11.10 Changed to the signature ability slot
  • Jett · C Cloudburst

    • 7.04 Duration decreased 4.5s>>>2.5s
    • 7.04 Time to re-equip gun takes slightly longer after using the ability.
  • Neon · C Fast Lane

    Riot's notes since 1.01 leave Fast Lane unchanged.

  • Viper · Q Poison Cloud

    • 8.08 Can now only be picked up during the Buy Phase
    • 4.04 Cooldown after deactivating increased 6 >>> 8.
    • 4.04 Deactivation delay decreased 1 >>> .8
    • 4.04 Poison Orb now has a yellow light to indicate when it is on cooldown.
    • 4.04 Removed delay on Poison Orb disabling when Viper is suppressed.
    • 4.04 Added a unique VO line that plays when her smoke is disabled by suppress.
  • Viper · X Viper's Pit

    Riot's notes since 1.01 leave Viper's Pit unchanged.

What it buys

There is no outer wall to fall back on — the smoke is what makes the approach survivable at all.

Do not use it when A displacement inside the smoke is a death, not a trade. Walk it, do not run it.

Recall test

Without looking: from A Lobby, where does this block vision land?

Answer first, then reveal — recalling is the part that transfers to a round.

Also on Abyss