Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Patch26.16·RankEmerald+·RegionNA·QueueRanked Solo/DuoCached sample
Ahri

Ahri Mid

VS Azir

Azir has the lane edge

+6.4%delta

Very Highover 11,366 games

Matchup direction

Playing asAhri
AgainstAzir

Showing the lane opponents who beat Ahri.

Counters for Ahri Mid

#ChampionWRDeltaGamesSampleConfidence
153.4%+6.4%11,366Very High
255.4%+6.1%14,320Very High
356.6%+6.2%12,608Very High
452.5%+5.9%11,636Very High
553.9%+6.6%6,547High
654.6%+6.3%6,432High
755.7%+4.8%5,988High
856.0%+4.3%7,275High
951.3%+3.9%8,826High
1056.1%+4.8%3,808Moderate
1155.3%+3.4%11,099Very High
1254.8%+3.6%8,066High

Sorted by confidence-adjusted delta · minimum 1,000 gamesDerived sample

Counter-quality matrix

LowMedHighHighMedLow

↑ Lane threatScaling threat →

Top left is the lane bully who fades; bottom right is the champion who survives the lane and wins later. Both beat you — not at the same minute.

1AzirVery High11,366 games · lane threat High · scaling Med

First-buy fork

ZephyrZephyr53.0% WR3,327 gamesHigher win rate
OR
Umbral GlaiveUmbral Glaive49.8% WR3,509 gamesBought more often

Summoner spells

FlashFlashIgniteIgnite

What Azir brings to the lane

  • Shurima's LegacyAzir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
  • Conquering SandsAzir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
  • Arise!Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.

Matchup comparison

AhriAzir
  • Early game (0–15)4258
  • Mid game (15–25)4159
  • Late game (25+)4060
  • Lane pressure3763
  • Kill threat4456
  • Crowd control4456
  • Mobility4555
  • Scaling4654

Zephyr wins more often; Umbral Glaive is bought more often.

Key timings vs Azir

  1. Level 301:45 – 02:15The first level either player can hold three abilities.
  2. Level 605:30 – 06:00Both ultimates come online within seconds of each other.
  3. Recall window06:10 – 07:10The first back with enough gold to change the matchup.
  4. First item timing07:30 – 08:30The purchase that ends the early lane, for both sides.

Methodology

  • Confidence-adjusted rankingRows sort on delta shrunk toward zero by sample size, so a thin result cannot outrank a measured one.
  • What the delta meansDelta is how far the opponent sits from their OWN overall win rate in this matchup — not their strength, and not ours.
  • Where the figures come fromRiot publishes no win rate. Every percentage here is derived in this build and carries the sample it was derived over.

Sample

Patch
26.16
Rank
Emerald+
Region
NA
Queue
Ranked Solo/Duo
Total matches
512,340
Matchups analysed
107,971
Freshness
Cached

Counters are not absolute. Adapt to your game and your team.