By GamGem ResearchLast updated 20 Aug 2026 · 00:00
Patch26.16·RankEmerald+·RegionNA·QueueRanked Solo/DuoCached sample

Ahri Mid
VS Azir
Azir has the lane edge
+6.4%delta
Very Highover 11,366 games
Playing asAhri
AgainstAzirShowing the lane opponents who beat Ahri.
Counters for Ahri Mid
| # | Champion | WR | Delta | Games | Sample | Confidence |
|---|---|---|---|---|---|---|
| 1 | 53.4% | +6.4% | 11,366 | Very High | ||
| 2 | 55.4% | +6.1% | 14,320 | Very High | ||
| 3 | 56.6% | +6.2% | 12,608 | Very High | ||
| 4 | 52.5% | +5.9% | 11,636 | Very High | ||
| 5 | 53.9% | +6.6% | 6,547 | High | ||
| 6 | 54.6% | +6.3% | 6,432 | High | ||
| 7 | 55.7% | +4.8% | 5,988 | High | ||
| 8 | 56.0% | +4.3% | 7,275 | High | ||
| 9 | 51.3% | +3.9% | 8,826 | High | ||
| 10 | 56.1% | +4.8% | 3,808 | Moderate | ||
| 11 | 55.3% | +3.4% | 11,099 | Very High | ||
| 12 | 54.8% | +3.6% | 8,066 | High |
Sorted by confidence-adjusted delta · minimum 1,000 gamesDerived sample
Counter-quality matrix
LowMedHighHigh


Med


Low



↑ Lane threatScaling threat →
Top left is the lane bully who fades; bottom right is the champion who survives the lane and wins later. Both beat you — not at the same minute.
1AzirVery High11,366 games · lane threat High · scaling Med
First-buy fork
Zephyr53.0% WR3,327 gamesHigher win rate
Umbral Glaive49.8% WR3,509 gamesBought more oftenSummoner spells
What Azir brings to the lane
- Shurima's LegacyAzir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
- Conquering SandsAzir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
- Arise!Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.
Matchup comparison
AhriAzir- Early game (0–15)4258
- Mid game (15–25)4159
- Late game (25+)4060
- Lane pressure3763
- Kill threat4456
- Crowd control4456
- Mobility4555
- Scaling4654
Zephyr wins more often; Umbral Glaive is bought more often.
Key timings vs Azir
- Level 301:45 – 02:15The first level either player can hold three abilities.
- Level 605:30 – 06:00Both ultimates come online within seconds of each other.
- Recall window06:10 – 07:10The first back with enough gold to change the matchup.
- First item timing07:30 – 08:30The purchase that ends the early lane, for both sides.
Methodology
- Confidence-adjusted rankingRows sort on delta shrunk toward zero by sample size, so a thin result cannot outrank a measured one.
- What the delta meansDelta is how far the opponent sits from their OWN overall win rate in this matchup — not their strength, and not ours.
- Where the figures come fromRiot publishes no win rate. Every percentage here is derived in this build and carries the sample it was derived over.
Sample
- Patch
- 26.16
- Rank
- Emerald+
- Region
- NA
- Queue
- Ranked Solo/Duo
- Total matches
- 512,340
- Matchups analysed
- 107,971
- Freshness
- Cached
Counters are not absolute. Adapt to your game and your team.