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Latest on this boardIcy Veins published its difficulty order · 23 Aug 2026New affix week: Ascendant + Tyrannical · 6 Oct 2026Rotation, timers and rewards re-checked · 7 Oct 2026

By GamGem ResearchLast updated 7 Oct 2026

Midnight · Season 2 · Patch 12.1: Curse of Ula’tek
Key10
Checked 7 Oct 2026

Mythic+ dungeon · Battle for Azeroth · 2 of 8 by difficulty

Kings’ Rest Mythic+ guide

Timer
33:00
Bosses
4
Stops
8
▶ START AT STOP 1
1. The Golden Serpent2. Mchimba the Embalmer3. The Council of Tribes4. Dazar, the First King

Fight through the gauntlet of kings and queens — they come in a random order.

At +10: +5 Ascendant · +7 Tyrannical · +10 Fortified · +12 Guile

What do we kill next?

Stop 1 of 8: Before The Golden Serpent

Hex Volley— Kick every Risen Hexer cast.

Interrupts
Hex Volley: Kick every cast.
Dispels
Shadowfrost Bolt: Spare kicks here; magic-dispel or free anyone hit.
Dodges
Pit Of Despair: Stay away if one fixates you — its hits fear.Suppression Slam: Stay close and sidestep the random frontal.Shadow Whirlwind: Leave the circles; defensive if you are low.Vigilant Defense: Move behind it when it raises the shield.
Tank
Shadow Slash: Sudden instant hit on the tank.
Healer
Heavy Slams: Group damage, worse below 50% health.
Utility
Bound By Shadow: They die when the shield is gone — purge it.Ancestral Fury: Soothe the enrage if you can.
Callout“kick Hex Volley, dispel Shadowfrost Bolt, dodge Pit Of Despair”

What kills us here?

Hex Volley

Kick every Risen Hexer cast.

Immune to crowd control: Animated Guardian, Shadow-Borne Champion

◆ Method (Tactyks) · Before The Golden Serpent

Who does what? ✎

Roles or slots, not player names. Saved in this browser only.

Are we on time?

Even pace: finish stop 1 by 3:43.

  1. 13:43
  2. B17:26
  3. 311:08
  4. B214:51
  5. 518:34
  6. B322:17
  7. 725:59
  8. B429:42

Arithmetic on the 33:00 timer with a tenth spare — a rule of thumb, not a measured split.

Where are we on the route?

◆ trash · ■ objective · ⬢ boss — the order of the run, not the map.

What do I do on each boss? · every role

The Golden Serpent

Boss 1 · stop 2

Dodges
Spit Gold: Drop the puddles together — Lucre’s Call wakes them as Animated Gold.
Tank
Tail Thrash: Tank hit — not dangerous.
Healer
Serpentine Gust: Channelled group damage — cooldowns ready.
DPS
Animated Gold: Cleave the blobs down before they reach the boss.
Utility
Animated Gold: Slow and crowd-control the blobs.

Mchimba the Embalmer

Boss 2 · stop 4

Interrupts
Wretched Discharge: Keep the two mummies kicked while you cleave them.
Dodges
Drain Fluids: Avoid the circles; if targeted, defensive or combat-drop.
Healer
Drain Fluids: Push a drained player above 90% health.

The Council of Tribes

Boss 3 · stop 6

Interrupts
Poison Nova: Kick it.
Dispels
Severing Axe: Bleed-cleanse or heal the target.
Dodges
Whirling Axes: Dodge the hit and spinning projectiles; tank Kula in the centre.
Tank
Debilitating Backhand: Kite it out or use a big defensive.
Healer
Arc Lightning: Group damage that always cleaves off the tank.
DPS
Call the Elements: Kill Explosive, then Thundering, then Torrent totem.

Dazar, the First King

Boss 4 · stop 8

Interrupts
Deathly Roar: Keep Reban kicked.
Dodges
Hunting Leap: Reban leaps to the tank — avoid the frontal.
Tank
Blade Combo: Defensive for the ramping combo; Savage Maul lands just before when mounted.
Healer
Quaking Leap: Extra group damage while he is mounted.
DPS
Reban: Focus Reban first — it removes his extra mechanics.

Where is the key usually lost?

  • Every boss and the trashBoth hit hard, and scaling is unforgiving at high keys.
  • The trash gimmicksPart of the difficulty is relearning them — it should ease.

Icy Veins’ difficulty notes (23 Aug), editorial — no measured key-loss rate exists here.

It went wrong — now what?

  1. Release and run back together.
  2. Re-read the danger — Hex Volley: Kick every Risen Hexer cast.
  3. Pull again with cooldowns ready.

Next safe action: Assign the answer to Hex Volley before the pull.

Editorial — general Mythic+ practice, not from the guide.

What keeps killing us? ✎

  • Hex Volley0
  • Lucre’s Call0
  • Heavy Slams0
  • Entomb0
  • Hex0
  • Call the Elements0
  • Pool Of Darkness0
  • Blade Combo0

Tap + when a death comes from one of these — the worst one shows here with its answer.

Practise: what stops this?

Before The Golden Serpent — what stops Hex Volley?

Every question in this drill

Next three stops

1. Before The Golden Serpent
   kick Hex Volley, dispel Shadowfrost Bolt, dodge Pit Of Despair
   ⚠ Hex Volley: Kick every Risen Hexer cast.
2. The Golden Serpent
   dodge Spit Gold
   ⚠ Lucre’s Call: Stop the Animated Gold before it empowers the boss.
3. Before Mchimba the Embalmer — Fight through the gauntlet of kings and queens — they come in a random order.
   kick Unholy Mending, dispel Serpent Strike, dodge Overload
   ⚠ Heavy Slams: Every construct hits the whole group — stay topped.

Ask this dungeon

Try:

What changed in Season 2

• Season 2 test notes (July 7): most enemies got new ability packages, and some RP between bosses runs faster.

• Patch 12.1.5 (13 Oct 2026): Blizzard’s 12.1.5 notes change no Mythic+ row — one Murder Row bug fix.

Sources and how this card is built

The stops follow the guide’s own sections — the trash before each boss, then the boss. Every note is our paraphrase; ability names are the game’s. The danger on each stop is the guide’s heaviest warning there. A route is a group’s choice, so the card has no pull numbers or enemy-force percentages.

Kings’ Rest entrance & teleport

Zuldazar, top of the Atal’Dazar pyramid
Where
Fly over western Zuldazar to the top of the Atal’Dazar pyramid — where Yazma is fought — rather than walking in through Atal’Dazar.
Waypoint
/way #1193 37.90 39.73 — the map ID first, then x and y, as waypoint addons read it.
Teleport
Time it at +10 or higher. Blizzard’s “Keystone Hero: Kings’ Rest” achievement then unlocks the teleport — Path of the Slumbering Conqueror.

Quickest door to every Season 2 dungeon: the Timeways portal hub in Silvermoon City, near the Thalassian University. Door and waypoint: Method — Season 2 dungeon entrance locations (2026-08-10), read 2026-10-09. Teleport: Blizzard achievement data, read 2026-10-09.

Kings’ Rest Mythic+ video guide

plays in YouTube's own player
Mythic+ dungeon guide

Tactyks uploaded this on Aug 7, 2026.

Our own rows on this page were checked on Oct 7, 2026. Where the two differ, the newer date wins — a hotfix after the upload is the usual reason.

Each video is the channel’s own upload; a guide is filed under a boss or dungeon only when its own title names that one and no other. Nothing loads from YouTube until you press play, and nothing is re-hosted.

Loot from Kings’ Rest

34 items · Blizzard API, read 2026-10-09 · top keys: +16–23 keys, US+EU, week of Oct 6–14 (Blizzard API)

Kings’ Rest Mythic+ — quick answers

How many bosses are in Kings’ Rest?

4 — The Golden Serpent, Mchimba the Embalmer, The Council of Tribes and Dazar, the First King, in that order.

What do you interrupt in Kings’ Rest?

Hex Volley (Risen Hexer), Unholy Mending (Seneschal M’bara), Bind Soul (Queen Wasi), Soul Bolt (Queen Wasi), Wretched Discharge (Half-Finished Mummy), Wretched Discharge (Mchimba the Embalmer), Hex (Phantom Hex Priest), Spectral Bolt (Phantom Hex Priest), Poison Nova (The Council of Tribes) and Deathly Roar (Dazar, the First King).

What dispels does Kings’ Rest need?

Its notes ask for magic dispel, poison removal, curse removal and bleed removal.

What is the Kings’ Rest Mythic+ timer?

33:00 in Midnight Season 2 (Raider.IO season data).

What is the hardest part of Kings’ Rest?

Every boss and the trash — both hit hard, and scaling is unforgiving at high keys. Dazar, the First King — one of the hardest tank fights in recent seasons. The trash gimmicks — part of the difficulty is relearning them — it should ease.

Where is the Kings’ Rest entrance?

Zuldazar, top of the Atal’Dazar pyramid. Fly over western Zuldazar to the top of the Atal’Dazar pyramid — where Yazma is fought — rather than walking in through Atal’Dazar. Waypoint: /way #1193 37.90 39.73.

How do you get the Kings’ Rest teleport?

Time Kings’ Rest at Mythic level 10 or higher. That completes Blizzard’s “Keystone Hero: Kings’ Rest” achievement, whose reward unlocks the teleport to Kings’ Rest — the spell is Path of the Slumbering Conqueror.

Official images

  • World of Warcraft, from the publisher's own gallery
  • World of Warcraft, from the publisher's own gallery
  • World of Warcraft, from the publisher's own gallery

Game data and media via IGDB · igdb.com