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By GamGem ResearchLast updated 23 Sept 2026

Act 5 · Patch 13.06

Summit · A · Attack

Retake

StandA HallLandsA Site

Both callouts are the map’s own. No throw instruction is published here· this one leans on a surface a patch can move — recheck it after one.

Who can fill it

9 agents on the roster carry an ability with this job — the ones written as fitting Summit come first.

  • ChamberE · Rendezvous · fits this map
  • ReynaE · Dismiss · fits this map
  • VetoC · Crosscut · fits this map
  • JettQ · Updraft
  1. 1 · PositionStand at A Hall, on the side the site cannot see.
  2. 2 · TargetThe landing zone is A Site — the retake only works if it covers it.
  3. 3 · ReleaseEQUIP a teleport anchor. FIRE to place it on the ground. While on the ground and in range of the anchor, REACTIVATE to quickly teleport to the anchor. The anchor can be picked up to be REDEPLOYED.

What Riot changed on these abilities

  • Chamber · E Rendezvous

    • 6.11 Reduced weapon equip time after post-teleport lockout 0.7s >>> 0s
    • 5.12 Chamber now places a single anchor that can be teleported to while inside its range
    • 5.12 Radius increased 7.5m >>> 13m
    • 5.12 Removed teleport activation height restriction
    • 5.12 You can teleport to the Anchor while on different verticality so long as you are within its radius.
    • 5.12 Increased weapon equip time after teleporting 0.4s >>> 0.7s
  • Reyna · E Dismiss

    Riot's notes since 1.01 leave Dismiss unchanged.

  • Veto · C Crosscut

    • 13.00 Usable area increased from 24m to 30m.
    • 13.00 Arming time after placing was reduced from 1.5s to .75s.

What it buys

Height wins the site; arriving above rather than through the door is what makes a retake into elevation possible.

Do not use it when A mobility spent to arrive is a mobility missing when the trade goes wrong.

Recall test

Without looking: from A Hall, where does this retake land?

Answer first, then reveal — recalling is the part that transfers to a round.

Also on Summit