By GamGem ResearchLast updated 7 Oct 2026

Inferno strats — T default, CT setup and executesInferno
Active Duty: Ancient · Anubis · Cache · Dust II · Inferno · Mirage · Nuke (Cache replaced Overpass, Valve update 8 Jul 2026)Default: Banana · Banana · Middle · Second Mid · Apartments — regroup at Car.
Stop / rotate / save if: Banana: Stops once Car/Sandbags-level space is taken; does not run into fresh CT utility or into B entrance alone.
Coordination budgettwo people listening
Round typegrenades priced
Players alivemissing-player rule
Five role slotspick the slot nearest your spawn — no names
Ordered routespawn → places → regroup
- 1T Spawnbuy, split the utility
- 2BananaLead the Banana fight with grenades: molotov the Car side first and win the utility trade before taking any duel.
- 3BananaTrade the first Banana player and use flashes or an HE on the Sandbags area; keep some utility back instead of emptying it in the opening seconds.
- 4MiddleHold Middle toward Boiler and support Banana with a flash; deny CT pushes through mid.
- 5Second MidMove through Second Mid toward Apartments; put a molotov or HE into Boiler through the window to punish CT aggression.
- 6ApartmentsTake Apartments slowly, waiting out early CT molotovs and HEs.
- 7Carregroup before the hit
Round clock1:55 → 0:00
- 0:30A slow default turns into a hit on whichever site has used up its grenades, usually inside the last 30 seconds of the round.
- Round
- 1:55
- Bomb after plant
- 40 s
- Defuse, no kit
- 10 s
- Defuse, kit
- 5 s
Situation → Plan
T default2 guides agree
- 1Banana — Lead the Banana fight with grenades: molotov the Car side first and win the utility trade before taking any duel.finds out: How hard B is stacked and how much utility the CTs spend on Banana.stop if: Stops once Car/Sandbags-level space is taken; does not run into fresh CT utility or into B entrance alone.
- 2Banana — Trade the first Banana player and use flashes or an HE on the Sandbags area; keep some utility back instead of emptying it in the opening seconds.finds out: Number of B defenders and whether the CTs re-take Banana after their first utility.stop if: Backs off instead of charging through before the CT setup is read; regroups at Car for a hit.
- 3Middle — Hold Middle toward Boiler and support Banana with a flash; deny CT pushes through mid.finds out: Whether CTs push Middle or Boiler early.stop if: Never crosses Second Mid without a smoke or flash on the Window angle.
- 4Second Mid — Move through Second Mid toward Apartments; put a molotov or HE into Boiler through the window to punish CT aggression.finds out: Whether a CT is playing aggressive in Boiler/Apartments, and rotation traffic between the sites.stop if: Does not enter Apartments alone; clears it together with the Apartments player.
- 5Apartments — Take Apartments slowly, waiting out early CT molotovs and HEs.finds out: Whether A is defended aggressively (Boiler) or passively (holding the Balcony drop).stop if: Does not rush in at round start; waits for the early CT utility to burn out.
CT setup4 guides
- 1Banana — Open the round by burning Banana with a molotov and a smoke to stall the T push, then give the lane up and fall back once your grenades are spent.
- 2Coffins — Anchor B from cover at the back of the site, on a different line from your partner so the two of you can trade instead of being cleared together.
- 3Arch — Float between the sites from the Arch/Library side: watch for mid aggression, help whichever site is hit and rotate early when A is committed to.
- 4Pit — Anchor A from Pit covering A Short and the Balcony drop; once Ts own Apartments, don't try to fight Balcony and Short at the same time.
- 5Apartments — Set the A tempo: either take an early Boiler/Window look for Second Mid info, or give Apartments up and hold the Balcony drop with Pit; don't die early, because losing this player hands Ts the site.
Mid control decision tree
Solo-queue call ladder
- 1Agree on one simple default each round; full executes rarely work with randoms. guide
- 2Learn and throw your own key smokes instead of counting on teammates to do it. guide
- 3Call exact numbers, positions (callouts, not "left"), utility you see and kills you get; say when you are guessing and how old your information is. guide
- 4Announce anything that departs from the plan — taking the bomb elsewhere or lurking; an unannounced lurk just leaves the team a player down. guide
- 5If unsure what to play, take support: learn a handful of grenades, throw them for others and trade. guide
- 6Stay quiet in clutches unless the info is vital, never flame randoms, mute if needed. guide
- 7Settle buys together in freeze time; players with spare money drop weapons for poorer teammates. guide
Executes4 from the guides
- Call it when: After the Ts have won Banana up to Car/Sandbags.Entry order: Take Banana first. Then land the CT and Coffins grenades, flash over Sandbags and walk in as one tight group so every entry can be traded; clear each close corner before settling into post-plant spots.Plant: In front of New Box (plant for New Box)Post-plant: Spread three ways: one by New Box/Quad, one tucked deep in Dark or Coffins, and one back up Banana to punish CTs who re-enter from there.$1,600 of grenades at Valve’s prices — whether the round can carry it is the economy board’s call.The July 2025 update opened church windows above Coffins and reshaped the first B box, and October 2025 adjusted the top of Quad; 2023–2024 lineups for Coffins and CT may need re-checking.6 guides · newest 12 Sept 2026
Retake options
- A site retakeRoute: via Arch and LibraryFirst utility: Flashes to push Ts off their angles and smokes to block the plant spot and site cover; enter together on one call.Clear first: Pit, including its deepest corner, since the bomb is usually planted for PitSave instead if: no guide states a line — see the save rules below.No source gives a player count.2 guides · newest 4 Jul 2026
- A site retakeRoute: via Middle and ApartmentsFirst utility: Smokes on Balcony, the site or A Short to cut T sightlines; quick flashes into the site or Pit before moving in together.Clear first: PitSave instead if: no guide states a line — see the save rules below.No source gives a player count.2 guides · newest 4 Jul 2026
Utility order(Banana control into B execute)
- 1. Molotov → CarOpening Banana-control molotov to flush a CT from behind the car.
- 2. Smoke → CT
- 3. Smoke → Coffins
- 4. Flash → BananaSource says 'over the Sandbags', i.e. at the site end of Banana; Sandbags is not in the callout list.
- 5. Molotov → CoffinsCSDB.gg and CS2.eu molotov Coffins (and Dark, a B-site corner not in the callout list) instead of smoking it — see contradictions.
Round review: errors → repairs
If CTs push / we lose a player
- Stay tradeable: keep enough spacing that a teammate can punish your killer — not stacked on top of each other, not so far back that the defender escapes. guide
- The trading player swings right after first contact, before the enemy can reset; on a numbers advantage, count down a double peek. guide
- Do not be the first to see an enemy unless the trade or your utility is ready; an entry only works as a pair, and an untraded first death gives the enemy free value. guide
- On CT side, being tradeable means crossfires, a support angle or a fallback route rather than a lone early fight. guide
- In retakes, enter together and trade instantly instead of trickling in. guide
Ask about this plan
Screenshot briefing
Inferno · T · I have no caller PLAN: Default: Banana · Banana · Middle · Second Mid · Apartments — regroup at Car. 1 Banana: Lead the Banana fight with grenades: molotov the Car side first and win the utility trade before taking any duel. 2 Banana: Trade the first Banana player and use flashes or an HE on the Sandbags area; keep some utility back instead of emptying it in the opening seconds. 3 Middle: Hold Middle toward Boiler and support Banana with a flash; deny CT pushes through mid. 4 Second Mid: Move through Second Mid toward Apartments; put a molotov or HE into Boiler through the window to punish CT aggression. 5 Apartments: Take Apartments slowly, waiting out early CT molotovs and HEs. STOP: Banana: Stops once Car/Sandbags-level space is taken; does not run into fresh CT utility or into B entrance alone. REGROUP: Car
Sources21 guides
- cs2pulse.com13 pages
- csdb.gg1 page
- cs2.eu1 page
- profilerr.net1 page
- bo3.gg1 page
- winio.ai1 page
- community.skin.club1 page
- esportsrambles.com1 page
How fresh
- 2025-03-31: Banana widened back toward its CS:GO size; view into Pit and the B-site background simplified; a pixel gap at Coffins removed. Guides published before this date (bo3 2023, Profilerr 2024) describe the narrower CS2-launch Banana.
- 2025-07-28: Church windows opened above Coffins; the church-garden path narrowed at the entrance door and widened by Coffins; first box on B reshaped; A-site balcony railing repaired; Banana visuals decluttered. B retake and post-plant angles around Coffins/Construction changed; older Coffins/Construction lineups may no longer land the same way.
- 2025-10-22: Visibility adjustments at the top of Quad (B) and under Balcony (A). Small sightline changes at a common B post-plant spot and under the A balcony.
- 2026-03-04: A-site Balcony extended and Graveyard closed off. Any guide step that uses Graveyard (molotov, hide, post-plant) no longer applies; Balcony drops onto A changed shape.
- 2026-07-08: Clipping fix removing a pixel boost at Top of Mid. Minor; removes one off-angle around Top Mid.
Contradictions
- Name of the standard CT setupOne view: CSDB.gg calls it 2-2-1: two B, two A, one flex on Arch/Library. CS2.eu lists 2 Banana/B, 1 Mid/Arch, 2 A/Apps.Another: Profilerr calls it 2+3 (the third A player sits near Library for Arch); bo3.gg says 3 A and 2 B with an AWP on A Long. Same player split, different labels and third-A spot.
- How many Ts fight for Banana in the defaultOne view: Two on Banana, the rest in Apartments/Second Mid/Mid (CSDB.gg, bo3.gg).Another: Three on Banana, with the remaining two supporting and holding Middle (Profilerr).
- Coffins in the B execute: smoke or molotovOne view: Smoke Coffins together with the CT smoke (bo3.gg, Winio, CS2 Pulse, Esports Rambles).Another: Molotov Coffins and Dark after the CT smoke (CSDB.gg, CS2.eu).
- How winnable B retakes areOne view: Retakes favour the CTs because rotation paths are short and covered (CSDB.gg).Another: B is very hard to retake once the Ts have a post-plant; consider saving (CS2.eu); retakes are expensive (Winio).
- Graveyard as a positionOne view: Winio (Sept 2026) still lists a Graveyard molotov in the A execute, and CSDB.gg lists Graveyard as cover and a post-plant spot.Another: Valve's 4 March 2026 update closed Graveyard.
Why this plan?
Each line on this board is a row from a guide — a default, a setup, a branch, an execute — cited where it shows. The missing-player rule, the swap rule and the coordination count are ours, and say so.
- Entry:
- First player into contested space; job is to win the opening duel or die where a teammate can trade and take the space.
- Support:
- Throws most of the set utility, flashes for others and is the trade behind the entry.
- Lurk:
- Plays away from the main group, holds ground the team left, cuts rotations and closes late rounds — with timing agreed with the team.
- AWPer:
- Carries the team's most expensive weapon to close or open long sightlines; a team purchase, not a personal one.
- IGL:
- Calls the round, reads it mid-round and manages the team's money.
- Anchor:
- CT who holds a site alone or in a pair and is judged on surviving long enough for help, using delay utility.
- Rotator:
- CT who floats between areas and decides when the noise is real before moving.
Plans in our words from the guides each part cites · no match data, no player names, no map renders · plans are conventions, not “the meta”.
