By GamGem ResearchLast updated 18 Oct 2026

Ahri Mid
VS Twisted Fate
Ahri has the lane edge
−8.3%delta
Moderateover 155 games
Playing asAhri
AgainstTwisted FateShowing the lane opponents Ahri beats.
Ahri beats these Mid picks
| # | Champion | WR | Delta | Games | Sample | Confidence |
|---|---|---|---|---|---|---|
| 1 | 43.2% | −8.3% | 155 | Moderate | ||
| 2 | 42.0% | −9.5% | 100 | Moderate | ||
| 3 | 43.2% | −6.6% | 111 | Moderate | ||
| 4 | 38.2% | −12.2% | 55 | Low | ||
| 5 | 43.9% | −7.0% | 82 | Low | ||
| 6 | 37.3% | −10.8% | 51 | Low | ||
| 7 | 39.2% | −7.1% | 74 | Low | ||
| 8 | 41.1% | −9.1% | 56 | Low | ||
| 9 | 40.6% | −7.7% | 64 | Low | ||
| 10 | 39.6% | −9.5% | 48 | Low | ||
| 11 | 45.5% | −5.9% | 77 | Low | ||
| 12 | 47.4% | −3.0% | 156 | Moderate |
Sorted by confidence-adjusted delta · minimum 30 gamesPreview sample
Counter-quality matrix
↑ Lane threatScaling threat →
Top left is the lane bully who fades; bottom right is the champion who survives the lane and wins later. Both beat you — not at the same minute.
1Twisted FateModerate155 games · lane threat High · scaling Low
First-buy fork
Lich Bane55.3% WR2,492 gamesHigher win rate
Malignance51.4% WR3,239 gamesBought more oftenSummoner spells
What Twisted Fate brings to the lane
- Loaded DiceUpon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold.
- Wild CardsTwisted Fate throws three cards, dealing damage to each enemy unit they pass through.
- Pick a CardTwisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects.
Matchup comparison
AhriTwisted Fate- This matchup5743
- Overall win rate5050
- Pick rate5347
- Ban rate4852
Lich Bane wins more often; Malignance is bought more often — among items a quarter of Ahri's counted games end with, across all its games rather than this matchup: items were counted per champion and when the match ended, not per opponent or by first purchase.
Key timings vs Twisted Fate
- Level 301:45 – 02:15The first level either player can hold three abilities.
- Level 605:40 – 06:10Both ultimates come online within seconds of each other.
- Recall window06:30 – 07:30The first back with enough gold to change the matchup.
- First item timing08:00 – 09:00The purchase that ends the early lane, for both sides.
Methodology
- Confidence-adjusted rankingRows sort on delta pulled toward zero by games / (games + 852), so a 40-game result cannot outrank a 300-game one. The figures printed are the raw counts.
- What the delta meansDelta is how far the opponent sits from their OWN overall win rate in this matchup. A matchup is the two champions in the same position on opposite teams, counted over every lane they met in.
- Where the figures come fromPreview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Sample
- Patch
- 26.18
- Rank
- Master+
- Region
- EUW · KR · NA
- Queue
- Ranked Solo/Duo
- Total matches
- 65,406
- Matchups analysed
- 1,029
- Freshness
- Preview sample
Counters are not absolute. Adapt to your game and your team.
