Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 18 Oct 2026

Patch26.18·RankMaster+·RegionEUW · KR · NA·QueueRanked Solo/DuoPreview sample
Ahri

Ahri Mid

VS Twisted Fate

Ahri has the lane edge

−8.3%delta

Moderateover 155 games

Matchup direction

Playing asAhri
AgainstTwisted Fate

Showing the lane opponents Ahri beats.

Ahri beats these Mid picks

#ChampionWRDeltaGamesSampleConfidence
143.2%−8.3%155Moderate
242.0%−9.5%100Moderate
343.2%−6.6%111Moderate
438.2%−12.2%55Low
543.9%−7.0%82Low
637.3%−10.8%51Low
739.2%−7.1%74Low
841.1%−9.1%56Low
940.6%−7.7%64Low
1039.6%−9.5%48Low
1145.5%−5.9%77Low
1247.4%−3.0%156Moderate

Sorted by confidence-adjusted delta · minimum 30 gamesPreview sample

Counter-quality matrix

LowMedHighHighMedLow

↑ Lane threatScaling threat →

Top left is the lane bully who fades; bottom right is the champion who survives the lane and wins later. Both beat you — not at the same minute.

1Twisted FateModerate155 games · lane threat High · scaling Low

First-buy fork

Lich BaneLich Bane55.3% WR2,492 gamesHigher win rate
OR
MalignanceMalignance51.4% WR3,239 gamesBought more often

Summoner spells

FlashFlashTeleportTeleport

What Twisted Fate brings to the lane

  • Loaded DiceUpon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold.
  • Wild CardsTwisted Fate throws three cards, dealing damage to each enemy unit they pass through.
  • Pick a CardTwisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects.

Matchup comparison

AhriTwisted Fate
  • This matchup5743
  • Overall win rate5050
  • Pick rate5347
  • Ban rate4852

Lich Bane wins more often; Malignance is bought more often — among items a quarter of Ahri's counted games end with, across all its games rather than this matchup: items were counted per champion and when the match ended, not per opponent or by first purchase.

Key timings vs Twisted Fate

  1. Level 301:45 – 02:15The first level either player can hold three abilities.
  2. Level 605:40 – 06:10Both ultimates come online within seconds of each other.
  3. Recall window06:30 – 07:30The first back with enough gold to change the matchup.
  4. First item timing08:00 – 09:00The purchase that ends the early lane, for both sides.

Methodology

  • Confidence-adjusted rankingRows sort on delta pulled toward zero by games / (games + 852), so a 40-game result cannot outrank a 300-game one. The figures printed are the raw counts.
  • What the delta meansDelta is how far the opponent sits from their OWN overall win rate in this matchup. A matchup is the two champions in the same position on opposite teams, counted over every lane they met in.
  • Where the figures come fromPreview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.

Sample

Patch
26.18
Rank
Master+
Region
EUW · KR · NA
Queue
Ranked Solo/Duo
Total matches
65,406
Matchups analysed
1,029
Freshness
Preview sample

Counters are not absolute. Adapt to your game and your team.