Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 26 Oct 2026

For Invisibility Spell: no balance change in the official notes reviewed (9 Jul balance, 30 Aug update).

Invisibility SpellUtility · official Fan Kit art

Invisibility Spell

Spells

Hides buildings or units from defenses. Unlocks at Town Hall 11 (Spell Factory level 6).

RoleUtilitycontrolled vocabulary
Space1 spell spacecommunity wiki
TargetsAreacommunity wiki
Unlock buildingSpell Factory level 6community wiki
Town Hall unlockTH11community wiki
Your level
4
Max at TH144game max 4 · wiki rows
Next upgradeMaxed for TH14This is the game maximum.
Start from a situation:

Your Town Hall

TH18 is the current maximum. Greyed Town Halls are below this unit's unlock.

Should I upgrade?

rule of thumb: 8% or more
Nothing to upgrade at TH14

Your level is the cap for TH14. Next level needs TH18.

Impact: No change until the next Town Hall.

Armies affected while it upgrades
Invisibility Spell in a ground pushstill usable (lab only blocks this research)
Invisibility Spell with two heroesstill usable (lab only blocks this research)

Compare two levels

vs
Duration s44.3+6%
Cost to reach6M7M
Time to reach4d5d
Town HallTH12TH13

What each level gives4 of 4 levels · available at TH14

Level table: community wiki rows, read 15 Oct 2026 (https://clashofclans.fandom.com/wiki/Invisibility_Spell). Armies and counters further down are editorial.

LvlDuration s—CostTimeTHΔ Duration s

▌ your level▌ next upgradegreyed = needs a higher Town Hallcost = elixir at the Laboratory

What it's for

community reference
Battlefield jobOpen a path or move units: walls, jumps, clones.
DeployWhere the troops will be, a moment before they get there.
Bad atWasted if it is dropped early or away from the troops.
TargetsArea
Space1 spell space
✓ Farming✓ War✓ RankedClan CastleBeginnerSupport

Armies that use it

Invisibility Spell in a ground push

Learnable
TH11+WarMediumGroundNo hero
  • GiantGiant ×8tank
  • WizardWizard ×12damage
  • Invisibility SpellInvisibility Spell ×40spell
  • Wall BreakerWall Breaker ×4wall opening

Why it's here: Invisibility Spell is dropped as the push reaches the area it answers.

Sample composition · GamGem editorial · not a usage statistic

Invisibility Spell with two heroes

Optimal
TH11+WarHardGroundHeroes
  • Barbarian KingBarbarian King ×1tank
  • Archer QueenArcher Queen ×1damage
  • Hog RiderHog Rider ×20damage
  • Invisibility SpellInvisibility Spell ×40spell

Why it's here: The heroes lead while Invisibility Spell covers the moment the push is most exposed.

Sample composition · GamGem editorial · not a usage statistic

What stops it

community reference · mechanics, not usage stats

Direct counters

  • Giant Bomb · trapWipes a clumped group in one blast.Fails when: Units are deployed in a line, not a clump.
  • Inferno Tower · single-targetDamage ramps up on a single high-hitpoint target.Fails when: Inferno is frozen, or the unit is not what it locks onto.

Soft counters

  • Wizard Tower · splashSplash hits a whole group at once.Fails when: Units spread out or arrive behind a tank.

Counterplay conditions

  • Clan Castle troops · defending troopsDefenders pull units off the buildings.Fails when: Defending troops are lured out and killed first.

Which bases it struggles on

Counter conditions: A counter works only when the target is inside its range and unsupported. Tap a base type for the condition built from the rows above.

splash / threatother buildingsair defense

What the last balance changed

Official notes · 9 Jul 2026
Date
9 Jul 2026
Old value
—
New value
—
Source
Official balance notes

For your army: Invisibility Spell is not in the 9 Jul 2026 change list, so guides written since the TH18 release still apply to its stats.

The 9 Jul 2026 update changed Dragon Duke, Dragon Rider, Logger, Electro Dragon, Meteor Golem and Druid. Supercell's stated goal was to reduce Dragon-heavy TH18 armies: Dragon armies were roughly 20% of TH18-vs-TH18 war attacks, and Dragon plus Thrower-Healer armies roughly 40%.

Patch history (3 entries)
  • 15 Oct 2026Level table read from the Clash of Clans community wiki. [community]
  • 30 Aug 2026August update: no change to this unit listed in the release notes. [official]
  • 9 Jul 2026July balance update: not in the changed list. [official]

Ask about this unit

Answers use only the rows on this page and cite them.

How much to trust this page

  • Town Hall maximum (TH18)official
  • Balance statusofficial
  • Unlock and spacecommunity wiki
  • Level tablecommunity wiki
  • Armieseditorial sample
  • Counterseditorial

Watchdog: no official post since the 9 Jul 2026 balance update changes this unit; level rows follow the wiki.

Where sources disagree: None recorded. The level rows come from one source, the community wiki (15 Oct 2026); the official posts publish no per-level table to compare them with.

Community opinion (dated, not evidence): No dated community opinion is held for this unit.

Event check: No Portal Panic interaction recorded for this unit. Totem Thrower is temporary and separate.

Send to a teammate

Invisibility Spell · Utility · 1 spell space (GamGem)
TH14: level 4 / max 4
Use when: The push is about to meet the threat this spell answers
Avoid when: Dropping it before the troops arrive
Armies: Invisibility Spell in a ground push; Invisibility Spell with two heroes
Counters: Giant Bomb, Inferno Tower, Wizard Tower
Balance: not changed 9 Jul 2026 · TH18 is the max

Sources

GamGem is an independent fan project, not affiliated with or endorsed by Supercell. Emblems are GamGem illustrations; official Fan Kit art appears only where Supercell publishes it, unchanged. Level rows come from the community wiki; sample armies and counters are editorial, not usage statistics. Facts last checked 26 Oct 2026: maximum Town Hall 18 · latest update 30 Aug 2026 · latest balance announcement 17 Oct 2026 · October season Portal Panic 1–31 Oct.