By GamGem ResearchLast updated 26 Oct 2026

Diablo IV gearing guide: what to do with the item you just found
Gloves — imprint the aspect
Highest gain per material: 92 impact, 60% done.
Stop chasing: Don't masterwork past 8/12 or chase perfect rolls before the next milestone.
Targets: Rogue Twisting Blades · sample build row · patch 3.1.3 · saved locallyTwo-minute item triage
Sample bar
1. IdentifyCheck item power and slot
2. ScanHit 3 key affixes and aspect
3. WeighValue vs. risk vs. materials
4. DecideKeep, bridge or salvage
Can I afford it?
Sample costsGloves → imprinted costs about 1M gold, 6 Veiled Crystals per attempt (sample).
Safe nowYou type these numbers — nothing is read from your account. Costs are sample.Gear board — ordered by upgrade priority · 1/8 good enough
Sample targetsBridge mode (2 of 3 affixes)| Slot | Target affixes (priority) | Aspect | Temper goal | Socket | States | Keep to masterwork | Next-drop rule | Evidence |
|---|---|---|---|---|---|---|---|---|
| Edgemaster's Aspect | Offensive: Crit Chance · Attack Speed | No socket | 8 / 12 min 3 of 4 target affixes | Keep any Gloves with 3 of: Critical Strike Chance, Attack Speed, Vulnerable Damage | |||
| Aspect of the Expectant | Offensive: Crit Damage | ![]() | 8 / 12 min 3 of 4 target affixes | Keep any Rings with 3 of: Critical Strike Chance, Vulnerable Damage, Critical Strike Damage | |||
| Umbral Aspect | Utility: Cooldown Reduction | ![]() | 8 / 12 min 3 of 4 target affixes | Keep any Amulet with 3 of: Critical Strike Damage, Vulnerable Damage, Cooldown Reduction | |||
| Accelerating Aspect | Offensive: Core Skill Damage | ![]() | 8 / 12 min 3 of 4 target affixes | Keep any Weapons with 3 of: Core Skill Damage, Vulnerable Damage, Critical Strike Damage | |||
| Aspect of the Protector | Defensive: Damage Reduction | ![]() | 8 / 12 min 3 of 4 target affixes | Keep any Pants with 3 of: Damage Reduction, Maximum Life, Total Armor | |||
| Ghostwalker Aspect | Mobility: Movement Speed | No socket | 8 / 12 min 3 of 4 target affixes | Keep any Boots with 3 of: Movement Speed, Maximum Life, All Resistance | |||
| Aspect of Might | Defensive: % Armor · Damage Reduction | ![]() | 8 / 12 min 3 of 4 target affixes | Keep any Chest with 3 of: Maximum Life, Damage Reduction, Total Armor | |||
| Aspect of Disobedience | Defensive: Damage Reduction · Max Life | ![]() | 8 / 12 min 3 of 4 target affixes | Keep any Helm with 3 of: Cooldown Reduction, Maximum Life, Total Armor |
States: F Found · S Socketed · T Tempered · E Enchanted · I Imprinted · M Masterworked — tap to tick (saved on this device)
Crafting order — Gloves
Sample- 1Found
- 2Tempered
- 3Enchanted
- 4Imprinted
- 5Masterworked
Why this order: Temper and enchant first so the masterwork bonus lands on finished affixes; imprint last-but-one so a bad temper does not waste the aspect. Gloves can't take a socket, so that step is skipped.
Loss ledger — Gloves
this deviceSpending is still reasonable for this slot.
Total across all slots: 6M gold (your entries)Best value per material
SampleDo not chase (for now)
Hold or salvage
High DR, low LifeDR redundant past ~85% (sample)
Perfect Movement SpeedMS already capped by boots + aspect
High Armor, no LifeArmor alone does not fix one-shotsBridge gear

Off — show good-enough items that carry you to the next upgrade.
Teammate handoff
Rogue · Twisting Blades · Torment IV · milestone: Next Torment need Gloves: Critical Strike Chance + Attack Speed + Vulnerable Damage; next imprinted; do not spend masterwork mats yet need Rings: Critical Strike Chance + Vulnerable Damage + Critical Strike Damage; next imprinted; do not spend masterwork mats yet need Amulet: Critical Strike Damage + Vulnerable Damage + Cooldown Reduction; next imprinted; do not spend masterwork mats yet need Weapons: Core Skill Damage + Vulnerable Damage + Critical Strike Damage; next imprinted; do not spend masterwork mats yet need Pants: Damage Reduction + Maximum Life + Total Armor; next imprinted; do not spend masterwork mats yet need Boots: Movement Speed + Maximum Life + All Resistance; next masterworked need Chest: Maximum Life + Damage Reduction + Total Armor; next masterworked sample data · gamgem
Ask this checklist
Answers: sampleNot yet — next step is masterworked. Boots can't take a socket.
Rules behind the checklist
Crafting order
Common community order is Socket → Temper → Enchant → Aspect → Masterwork. It changes when your masterwork target is a temper or a Greater Affix — pick that in the crafting-order panel.
SampleGreater Affixes
A Greater Affix is a 1.5x version of a normal affix and appears only on Ancestral Legendary and Unique items. Keep items with one on your top target; never enchant it away.
BlizzardPatch 1.4.0 notes (Greater Affixes)Tempering (2.5.0)
Tempering no longer picks a random affix from the manual: any learned temper affix can be selected and rolled onto the item (Blizzard’s 2.5.0 wording). Rare items take 1 temper; Legendary and above take 3, plus 1 per Greater Affix.
BlizzardPatch 2.5.0 notes (Tempering and Masterworking)Masterworking (2.5.0)
Blizzard’s 2.5.0 notes describe a Refinement stat (+1–3% per Masterwork, 20% cap) and, in the same notes, a quality track: maximum quality 25 and a full Masterwork gives a 50% upgrade to a random affix, which can be a Temper. The 4 / 8 / 12 targets in the milestones are Sample goals, not game thresholds.
BlizzardPatch 2.5.0 notes (Tempering and Masterworking)Bridge gear
Two of three key affixes is enough to wear an item until the next wall. Do not masterwork bridge gear.
SampleMaterial rules
Tempering and masterworking costs change by patch — every number on this page is sample until re-verified.
SampleSockets
Helm, chest, pants, weapons, amulet and rings take sockets; gloves and boots do not.
SampleWhy no auto-import
Diablo IV has no official character API, so the checklist is ticked by hand and stored in this browser.
Sample

Edgemaster's Aspect
Aspect of the Expectant
Umbral Aspect
Accelerating Aspect
Aspect of the Protector
Ghostwalker Aspect
Aspect of Might
Aspect of Disobedience